﻿// Fill out your copyright notice in the Description page of Project Settings.


#include "Actor/BaseWeapon.h"


// Sets default values
ABaseWeapon::ABaseWeapon()
{
	// Set this actor to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
	PrimaryActorTick.bCanEverTick = false;
	SceneComponent = CreateDefaultSubobject<USceneComponent>("SceneComponent");
	SkeletalMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>("SkeletalMeshComponent");
	RootComponent = SceneComponent;
	SkeletalMeshComponent->SetupAttachment(RootComponent);
}

// Called when the game starts or when spawned
void ABaseWeapon::BeginPlay()
{
	Super::BeginPlay();
}

// Called every frame
void ABaseWeapon::Tick(float DeltaTime)
{
	Super::Tick(DeltaTime);
}
